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Spin from 3d-freeview-template-load: 3D Freeview Template Load
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Maple Night Survivors: Bullet-Heaven Roguelite
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MapleStory Weapon Enhancement Idle Game Base Build (v0.1 - Core Loop & Save System Only). I have identified the following assets in the library: 1) weapon_iron_sword.png (icon), 2) star_force_star.png (effect), 3) ms_ui_panel_blue.png (UI frame). I will use these assets via the Phaser preload pipeline. All other UI elements will be procedurally generated to match the aesthetic. The save system will use localStorage to persist the JSON state of gold, weapon stats, scroll counts, and star level, with a timestamp comparison logic for idle gold calculation upon reload. My first suggested development task is to implement the local storage save/load manager, ensuring that a simple 'gold' variable persists across page refreshes before adding the game loop logic. This confirms the infrastructure is stable for the rest of the project.
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