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Maple Story Pet Raising Game (Tamagotchi Style) with Slime/Snail Assets from ID 12101000 range sprites for a cute mobile-first experience targeting interactive pet care loops like feeding, cleaning, and playing to maintain health status bars, featuring a hatching animation and reactive sprite states with idle animations, text bubbles for pet status, and emotional expressions displayed in a pastel-themed UI designed for vertical screen mobile interaction, ensuring all pet stats are simulated in a time-compressed loop for immediate feedback.
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MapleStory Weapon Enhancement Idle Game Base Build (v0.1 - Core Loop & Save System Only). I have identified the following assets in the library: 1) weapon_iron_sword.png (icon), 2) star_force_star.png (effect), 3) ms_ui_panel_blue.png (UI frame). I will use these assets via the Phaser preload pipeline. All other UI elements will be procedurally generated to match the aesthetic. The save system will use localStorage to persist the JSON state of gold, weapon stats, scroll counts, and star level, with a timestamp comparison logic for idle gold calculation upon reload. My first suggested development task is to implement the local storage save/load manager, ensuring that a simple 'gold' variable persists across page refreshes before adding the game loop logic. This confirms the infrastructure is stable for the rest of the project.
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Medieval Tavern Dice Gambler (2D Mini-game prototype using Phaser/React/TypeScript stack.)
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Dark Fantasy Dungeon Vertical Scroller Shooter
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MapleStory Roguelike Extraction Prototype Phase 1
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MapleStory Explorer Action RPG Cloneed by Character Gravity Template to simulate run slash mechanic. Please load the sprite sheet for the Explorer character class assets. Next Action: Load character sprite animations.
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