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VERSE8: 2D Side-Scrolling Action Shooter (Vertical Slice Phase 1/2 Layered Architecture Framework & Stage 01 Implementation). Implements core state management, input-agnostic UI, and responsive canvas/DOM architecture for MapleStory-inspired gameplay loop (Run, Flight, Boss). Note: System/ folder remains untouched, assets integrated via manifest mapping, unresolved placeholders documented for stage 01 implementation phase. Designed for desktop/mobile cross-play, fully localized (KO/EN). Ready for production state verification and input integration test loop. Follow Prompt 2 for server, ranking, and expanded content progression. Build verified as per 1280x720 internal logic with responsive shell wrapper. Next task: Verify core state loop and input command buffer connectivity in GameState integration test (single file modification recommended). Checkpoint created before system integration initiated. Please proceed with the first unit task: Implementing the Stage 01 data definition pattern and confirming the initial state schema instantiation in stateStore.ts and initialState.ts before proceeding to the render-layer implementation to ensure architectural integrity for subsequent modules, starting by verifying if the state slice definitions can successfully initialize without circular dependencies in the provided typescript structure. Follow unit task guidelines: isolate work to state initialization in stateStore.ts as the entry point for the architectural boundary implementation phase. Proceed with caution to maintain the strict separation between DOM UI and Phaser Canvas worlds as stipulated in the Verse8 architecture guidelines. Task: Create the baseline stateStore.ts to serve as the immutable single source of truth for the game lifecycle. Verification: Ensure state accessibility from both GameApp and future UI components via selectors. Do not initiate physics or rende
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